The date actors get destroyed and recreated on every date change which drops
key focus for the selected date. Restore key focus in such a case, but only
when the selected date was actually clicked. Whenever the next/prev month
buttons code is used (for scrolling, mouse click, or keyboard click), have
the corresponding button grab focus. Changing months currently causes the
calendar to update twice as the eventSource gets changed, so key focus gets
lost if it is on a date when the month changes.
In most cases, we'll transition between two states on hover / focus.
Instead of recalculating and repainting our resources on state change,
simply cache the last state when we transition.
st-theme-node: Move some allocation-independent textures back to the theme node
The background image, background image shadow and border image are
allocation-indepedent, so we can keep these in the node. Given that these are
are likely cached in the StTextureCache, the slight increase in code complexity
may not be worth caching these textures and materials -- we might be better off
just computing when we need to paint.
This ensures that two widgets sharing the same theme node won't trample
on each other's prerendered materials if the actors are of different
sizes. This also tries to be very careful to share as much as possible
during a transition.
This has the side effect that if a widget changes state a bunch of times,
we won't cache every state. Since we expect that state changes are
infrequent and that most cases we'll be able to use the texture cache
to do most of the heavy lifting, this cost is much more insignificant
than rendering a number of different actors with the same theme node
and different sizes.
st-theme-node-drawing: Move most of the cached paint state to another struct
Since we now share theme nodes between, we shouldn't cache the paint state
across all nodes. As a first step towards putting this in the actor, split
out the state into another structure. Keep it in the theme node for now
so that we don't make too many changes in one commit.
It's possible that some of these pieces of drawing state could be shared
between theme nodes. For the sake of simplicity, assume that none of them
are shared or should be shared. A future commit could identify those that
could be shared and move them back into the theme node.
st-theme-node-drawing: Depend less on the paint state in some helper functions
We want to put the paint state in the actor rather than in the theme
node, as having two actors with different sizes but the same theme node
is now much less efficient.
ctrlAltTab: Use a symbolic icon for desktop windows
The nautilus icon sticks out pretty badly among the symbolic
icons we use for other desktop components. This commit finds
windows of type DESKTOP, and uses the video-display-symbolic
icon for them.
https://bugzilla.gnome.org/show_bug.cgi?id=697914
Alban Browaeys [Thu, 25 Apr 2013 16:25:12 +0000 (18:25 +0200)]
st-icon: check if gicon is null before unref.
Commit a6b49fe7d6c9bcd8a2be47a0b0b44cf9a53a45aa
introduced a check for equality of priv->gicon vs gicon
and unref then return early if so. But if both are null,
we should not unref gicon. Only return.
Only recognize common url schemes in notification messages
Before the fix, the message tray highlighted all urls containing "://", even
invalid ones. This change fixes this by have the message tray highlight only
the urls with http, https, ftp schemes.
Credit goes to: Phuong Vu, Liye Fu, Monica Chelliah, Owen Taylor
Owen W. Taylor [Mon, 18 Mar 2013 19:02:05 +0000 (15:02 -0400)]
Remove LayoutManager::fullscreen-changed
Since we now have global.screen::in-fullscreen-changed, remove the
duplicate signal. To prevent ordering problems in connecting to
this signal, make inFullscreen a property-function of a new Monitor
object rather than a data property we tack on to a Rectangle object.
WorkspacesView: set the actual geometry when creating workspaces
If we created a workspace after showing the view, we would never
set the geometry on it, which would cause an exception in the
window layout code and leave the DND state tracking in an undefined
state.
We put these "access point objects" in "this._networks" and
"this._activeNetwork", so let's rename it. This also makes
the fact that each "access point object" can contain multiple
access points a tiny bit less confusing.
NM is now a lot smarter about dealing with automatic connections, so just
create an empty connection and pass it to it. The only places where NM
requires connection settings is where we require explicit setup: Bluetooth
DUN, WPA-Enterprise and WWAN/VPN. These cases are already handled by
gnome-control-center, where complex configuration is handled, so remove
the automatic connection management for now and just let NM handle it.
PopupMenuManager: Close active menu when another one opens
We already do this when navigating between menus via mouse or
keynav, but miss cases where a menu is opened by other means,
for instance via a keyboard shortcut.
It makes sense to allow closing the app menu with the same shortcut
that is used to open it, so make it a toggle action and allow it
TOPBAR_POPUP mode.
popupMenu: Allow setting grabHelper params for PopupMenuManager
Currently all keybindings are disabled while some popup menu is open.
However some keybindings may still be useful in some cases, so expose
GrabHelper's modal params parameter to allow specifying a keybinding
mode for particular menus.
Eval() is expected to return a boolean success value and a string result.
However when the function is disabled (via the development-tools setting),
we return null for the latter which is not a valid string value.
Return an empty string instead.
Since [1], GIO supports generic serialization and deserialization of a
GIcon into a GVariant. This is also implemented by GdkPixbuf and could be
used instead of our homegrown code for it.
This commit adds support to another 'icon' key in the metas dictionary
returned by applications for it. The previous 'gicon' and 'icon-data'
keys are still parsed and supported as before, but are now deprecated.
StLabel doesn't like that we set its properties after destructions,
and this would happen in currentInputSourceChanged() at the end,
when setting the ornament.
messageTray: Take modal grabs for the context menu and notification boxpointer
As the context menu and notification boxpointer can only appear if we already
take a modal grab, grabFocus will have problematic results if the focus does
somehow change.
popupMenu: Use a unicode character for the ornament
This makes it easy to replace the dot with another label in the future.
Change the allocation logic, as text layout is more complicated than
simple icon logic.
workspace: Invalidate the current layout when windows are added or removed
If windows are removed or added, we shouldn't keep the old layout, as it's
not valid anymore. If windows are removed, this is especially bad, as the
rows contain references to the removed window objects, causing crashes.
workspace: only scale a layout row when it doesn't fit
Instead of applying an additional scale factor to all the rows in the
layout, only do it for those rows that don't fit.
This avoids the visual distraction of resizing a row when there's no
need to.
workspace: Lay out windows based on the real allocation
Instead of doing an entire recalculation of window positions when
sliding the thumbnails box, simply recalculate the position and scale
with basic aspect ratio math. This also ensures that windows won't
miraculously swap positions, even if we reposition windows while the
thumbnails box is expanded.
workspace: Split out window repositioning logic and rename
Split out the part that moves the window clones around from
the part that calculates the window clone positions, and rename
both methods so that the overall meaning is more clear.
workspace: Calculate the window slots when we reposition
Repositioning will eventually be separated from recalculation
to accomodate two different geometries, so we'll need to do
the padding and area manipulation in two different areas.
workspace: Make room for a second geometry to keep track of
As we want to eventually track two geometries, we need to rename
our very plain "_x, _y, _width, _height". While we could just prefix
them, I think that stuffing them in an object makes more sense.
At the same time, make the variable and method name more descriptive
by adding such a prefix, as well as a bit of documentation.
workspacesView: Calculate the workspaces geometry ourselves
To ensure that we don't recalculate window layouts when zooming
in or out, we need to always pass the full geometry. This will
break window repositioning when we zoom back in; for the purposes
of commit clarity, this breaks this feature for now. It will be
added back soon.
AppDisplay/FrequentView: filter out hidden applications
Filter out all applications which have the NoDisplay, Hidden or
Not/OnlyShowIn bits, as those are not meant to be launched directly.
This also allows the user to filter apps from the frequent view
using alacarte.
Tim Lunn [Sun, 21 Apr 2013 23:49:14 +0000 (09:49 +1000)]
AppMenuButton: Improve handling of signals
If for some reason an extension needs to destroy the AppMenu object,
currently it is not possible to do this cleanly due to these signals
remaining connected.
This was saved so that doing something which called relayout
but only changed the area rectangle would simply be needed to
recompute window scaling parameters. With the new overview
relayout, the flow control changed, it turns out that the
current layout is always cleared. Remove this for now, and we'll
put in a different strategy for this.
overview: Move the group construction to the controls manager
Instead of creating a bunch of random actors and then passing
them off to the controls manager, let the controls manager
construct them. This leaves the controls manager in charge
of the ordeal.
messageTray: Move the notification actor out of the tray
Putting the notification actor in the tray actor has caused a lot
of various bugs and glitches over the years related to syncing the
two, fizzling out events, and so on. It's a much simpler model if
we consider the notification actor and tray to be separate widgets.
As a side effect, this makes the context menu not pop up when we
right-click on notifications.
messageTray: Move hover tracking to the notification widget
This does nothing while the tray is active, so it doesn't make sense
to track it on the tray. This also makes the code a lot easier to read,
with notification behavior being labeled "notification" rather than
"tray".
With sticky keys, users should be able to press and release a
modifier and then press a key to activate a modifier-key combination.
Activating the overview on the Super key release keeps these
users from using keyboard shortcuts involving the Super modifier.
The solution implemented here is to simply disable the Super-release
binding if sticky keys are enabled. It is still possible to go
to the overview by using Super-S or Alt-F1.
https://bugzilla.gnome.org/show_bug.cgi?id=685974